﻿# To ensure the game rule 'monument_effects' works properly, the game rule needs to be amended with flags disabling any new monuments' Base method
# PM Groups should have the 'is_hidden_when_unavailable' flag to ensure only one alternative is visible at any time (unless the player actually has an option they can switch to)

pm_default_heart_of_appalachia = {
	texture = "gfx/interface/icons/production_method_icons/wonders.dds"

	country_modifiers = {
		workforce_scaled = {
			country_prestige_add = 10
			country_weekly_innovation_add = 15
		}
	}

	state_modifiers = {
		workforce_scaled = { 
			state_pop_qualifications_mult = 0.05
			building_output_nuclear_fuel_mult = 0.03
			building_output_irradiated_material_mult = 0.03
			building_output_radioactive_ore_mult = 0.03
		}	
	}

	building_modifiers = {
		workforce_scaled = {	
			building_input_paper_add = 20 # 600
			building_input_explosives_add = 50 # 2,500
			building_input_coal_add = 50 #1,500
			building_input_electricity_add = 50 #1,500
			building_input_engines_add = 20 #1,200
			# Total 7,300

			building_output_radioactive_ore_add = 380 #15,200

		}
		
		level_scaled = {

		# About 8,000 People
			building_employment_clerks_add = 2000
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 1000
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1000
			building_employment_laborers_add = 1000
		}
	}
}


pm_default_rad_fungus_colony = {
	texture = "gfx/interface/icons/production_method_icons/wonders.dds"

	country_modifiers = {
		workforce_scaled = {
			country_prestige_add = 10
			country_weekly_innovation_add = 10
		}
	}

	state_modifiers = {
		workforce_scaled = { 
			state_pop_qualifications_mult = 0.05
			building_output_nuclear_fuel_mult = 0.02
			building_output_irradiated_material_mult = 0.02
			building_output_radioactive_ore_mult = 0.02
		}	
	}

	building_modifiers = {
		workforce_scaled = {	
			building_input_paper_add = 10 # 300
			building_input_explosives_add = 40 # 2,000
			building_input_coal_add = 40 #1,200
			building_input_electricity_add = 40 #1,200
			building_input_engines_add = 20 #1,200
			# Total 5,900

			building_output_radioactive_ore_add = 340 #13,600

		}
		
		level_scaled = {

		# About 8,000 People
			building_employment_clerks_add = 2000
			building_employment_academics_add = 1000
			building_employment_bureaucrats_add = 1000
			building_employment_machinists_add = 2000
			building_employment_engineers_add = 1000
			building_employment_laborers_add = 1000
		}
	}
}
